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13 THINGS THAT CHANGED

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Inspired by a question on our boards, we decided to publish 13 things that changed in the
DEGENESIS: REBIRTH EDITION

Obviously, this is not the full scope, just a quick look into what players who know the first edition can expect from the REBIRTH EDITION.

1. A decade has passed, in the real world as well as in the world of DEGENESIS. It is the year 2595. We’re pushing plots forward that we’ve sown 10 years ago…

2. The clans rise. They are a major threat to the hegemony of the cults. South and East Borca burn from their conquests, the Protectorate is under fire.
In the Balkhan, the clans have rose to power and overthrown the dominant cults. Praha Republica has fallen into their hands and large armies are on the move.
21 clans, new and old are introduced as both enemies and playable character classes. Pick your fight…

3. The cults unite for the first time to oppose the threat of the clans. The african conquest of the Balkhan has come to a halt. Between Anabaptists and Jehammedans in the Adriatic basin a fragile truce is negotiated. In the face of danger the Chronicler Modus and the Baptist Orphid sign a peace treaty between the two cults, uniting the Protectorate with Cathedral City for the first time in history. Scourgers and Hellvetics fight back to back to protect the trading routes from Europe to Africa. Everything is at stake…

4. African Apocalyptics! Yes, new flocks rise on the coast of northern Africa. Led by buzzards, they raid the african coastal cities and join forces with the maritime Apocalyptics of the Mediterranean. They are also said to be working closely with a secretive trader group, only called the Leopards…

5. Fractal forests are spawning all across Pollen. Weird trees carrying otherworldly fruits that cause emanations lead Anabaptists to a new religious pilgrimage. Even more strange, these fractal forests grow on top of spore fields, destroying the underlying sepsis and causing the burn harvests to plummet. The Apocalyptics are not amused…

6. Fully developed ranking system for every cult. Now you can level up your character through a tree of ranks and adapt him to your preferred play style. Every cult features a unique ranking tree giving you dozens of possibilities of progression.
Each step forward in the tree unlocks cult specific equipment, potentials, allies and authority, secrets and new possibilities. Build your character as uniquely as never before…

7. Salvage, modify and upgrade your weapons, equipment and firepower with a new and quick to use crafting system. Perfect for Scrappers who want to show off their skills. And deadly in the hands of a raging Scrapper cave bear…

8. Exciting character development from early game to end game. Threats and prowess rise gradually with experience. Potentials are new unlockable perks that give a character a certain edge in combat, negotiation or leadership. Primal and Focus add variety to the play style in combat – coldblooded routine or raging anger – choose wisely. An additional Ego pool allows characters to rise above themselves in critical situations or enhance their skill rolls by going all in. But be careful of those enemies who can strip you off your morale…

9. Fully overhauled Concept system in the character creation. Concepts are now based around the 22 major arcana of the Apocalyptic Tarot. Choose your Concept to be “The Conqueror”, “The Visionary”, “The Destroyer” , “The Ruler” and many more. Choosing and playing out your Concept carefully in game, will let you replenish your Ego pool faster and garner more experience. Choosing the right Concept during character creation will also unlock attribute and skill combinations that will make your character more specialized… and harder to kill.

10. Fully reworked rule system for using enhancements and drugs like Burn, Marduk-oil and the Elysian oils of the Ascetics. Drugs like Burn replenish your Ego pool faster, but they come with a price – the call of the Chakras lures you into the world of the Psychonauts…

11. Artifacts. Powerful Artifacts. Lots of them. Nuff’ said…

12. For Larpers and Cosplayers who have kept the spirit of DEGENESIS alive all these years, the full color representation of the world adds a new level of inspiration and ideas on how to build your gear and equipment by hand. Countless new illustrations and designs are featured to create your own costumes and weapons. All weapons in DEGENESIS come in 3D, fully textured, and will be available as downloads after the release. If you’re looking for a blueprint to create a real life Splayer, Trailblazer or Pneumohammer, the books will show you how.

13. Sleepers, Marauders, Recombination Group, Primer, Homo Degenesis. Revealed like never before…RECLAIM, WHAT ONCE WAS OURS


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